![]() having 8-12 little short joke endings that- while fun- felt too insignificant for a campaign game story in 2012. Plus we wanted to really flesh out the universe and world and characters and for us, diving deep into and spending our production money and time on Tooth, Grimm, and Dollface (not to mention learning about Calypso and Preacher, who are intertwined in the stories) allowed us to really expand the TM world vs. We debated it for a while and there were lots of reasons we did it, the main one being we felt we could not ship a campaign using the older TM structure…it’s just too dated. ![]() No spoiler, we’ve let it be know Tooth was in the game for over a year :). Tooth IS the first character in chapter I, so no need to unlock him. But thank you for the pre-order anyhow! :) Internet anonymity gets the best of us all at times :). Thanks once again for shedding a great deal of light on the SP situation! To apologize for the disrespect I’ll load up amazon and get a pre-order going :) It will sit proudly next to my ancient copies of TM/TM2/TM:B/TM:HO:ETE. ![]() The old games SP & MP were essentially the same but now they have their own identity.? That was unexpected and very interesting! With all the fuss over this games MP I never got a good understanding of how its SP has evolved. I never really thought of previous TM games SP as deathmatchs before but when you put it that way, then TM PS3s SP sounds a lot more like traditional single player games/modes. I’ll have to find that out for myself (spoilers not wanted)! The story mode stuff does sound very different from the older games which I suppose accounts for it having fewer characters. Only 3 characters for the story mode? Hm, maybe Sweettooth will be an unlockable fourth. Now I have a feeling I’m going to get blasted… :o ![]() I feel for you! I get hit with that 1250 character limit quite often! Re-reading my own post makes me feel like I could have phrased things in a much better tone. ![]()
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